I do not have a crash-log on hand, as I need a second player and some bad luck to cause it, and they're not online at the time of this posting. : Can't keep up! Is the server overloaded? Running 26753ms or 535 ticks behind : Can't keep up! Is the server overloaded? Running 2038ms or 40 ticks behind : Can't keep up! Is the server overloaded? Running 8180ms or 163 ticks behind ![]() : Can't keep up! Is the server overloaded? Running 4681ms or 93 ticks behind : Can't keep up! Is the server overloaded? Running 4734ms or 94 ticks behind : Can't keep up! Is the server overloaded? Running 4726ms or 94 ticks behind Broken Sojourners staff can be converted to a working one in the crafting grid. : Can't keep up! Is the server overloaded? Running 2004ms or 40 ticks behind What the lantern no - at least on the version on hubris, they seem to have optimized the lantern code so its pretty good now. : Can't keep up! Is the server overloaded? Running 2029ms or 40 ticks behind : Can't keep up! Is the server overloaded? Running 2208ms or 44 ticks behind Version (make sure you are on the latest version before reporting): Observe latest.log or server thread CPU usage. ![]() I placed a bunch of advanced solar generators.Stand on a digital miner (configured to 8 radius and 0-256 with mine forge:ores).Start a minecraft server (? was unable to reproduce on a stronger desktop).Was not able to reproduce reliably on a desktop (22 Core 4.3 GHz). Was able to reproduce on a blank world on the same server (16 Core 4.0 GHz) with only mekanism mods and reliquary loaded. In extreme cases, this has caused the server to crash. If a player with a lantern of paranoia on walks close (~3 blocks normal to the miner) to a mekanism digital miner, some kind of interaction between the two causes massive and predictable server-side lag. I presume this issue is more on Reliquary's end, but since I'm not familiar with the code of either, I'm cross-posting. ![]() I plan to cross-post this since I don't know which mod is at fault, or if there's even anything that can be done. Major and predictable lag-spike and occasional crash as a result of interaction between Mekanism's Digital Miner and Reliquary's Lantern of Paranoia.
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